I love spending my time with good friends or on one of my art-projects.


After I graduated, from Luleå University of Technology with a BS in Computer graphics, I started my career within the games industry at Arrowhead Game Studios as a Level Designer and Artist on the game Magicka. From there on I explored a wider range as an CG Artist at Arrowhead.
My main focus became Environment Art but I also had the opportunity to learn more on scripting events and creating functional and good looking HUD graphics for different platforms.

I gained a very solid understanding of lighting, composition, form, color and scale within digital production towards several different platforms. (PC-, Mac- and Playstation-platforms being the main ones)

2014 I started my own small business for my hobbies within traditional art and I’m spending a lot of my free-time on digital freelance work (everything from label designs and packaging to graphics for larger productions), and painting to my hearts content.

In October 2015 I started working full time as an Programmer & Digital Producer for NORM in Stockholm. They later got bought up by Ipsos and became Ipsos Simstore.
At Ipsos Simstore my main focus lies within programming and scripting different surveys and using my knowledge in computer graphics to create believable Virtual Environments for shoppers.

In late January 2020 I took over the planning of projects for my team members at Ipsos. Making sure our projects runs as smooth as possible for us and for our clients.

SKILLS


  • 3D Modeling
  • Low-poly Modeling
  • Texturing
  • Digital Sculpting
  • Digital Painting
  • VFX
  • Compositing
  • Traditional Art
  • Sculpting
  • Painting
  • Drawing
  • Video Editing
  • Game Development
  • Environment Modeling
  • Post-Production

MAIN TOOLS


  • Autodesk Maya
  • Photoshop
  • ZBrush
  • Sublime Text 2

EXPERIENCE


Programmer & Digital Producer at Ipsos Simstore AB
Stockholm, Sweden

October 2015 – Present


CG Artist, Illustrator & Traditional Artist – Freelance
Stockholm, Sweden

August 2014 – Present


Artist & Level Designer at arrowhead Game Studios
Stockholm, Sweden

October 2010 – August 2014

I started out as an intern in late 2010, Level Designer & Artist on Magicka, and worked my way in to a project hire that after six months turned into a permanent position. When the company then moved from Skellefteå down to Stockholm in 2012 I choose to move along with it.

Over the years at Arrowhead I’ve been able to expand my knowledge within computer graphics in areas such like Level Design and Environment Art. I’ve also had the opportunity to learn more on scripting events and creating functional and good looking hud graphics for different platforms.

Titles

Helldivers – Artist
exclusively for PS4™, PS3™, and PS Vita systems in 2015.

Gauntlet – Artist
for PC in 2014.

The Showdown Effect – Artist
for PC and MAC in 2013.

Magicka – Level Designer & Artist
for PC in 2011.

Various Magicka DLCs – Level Designer & Artist
for PC over the course of 2011.


Artist – Freelancer at Agency9
Sweden

February 2011 – March 2011


Artist at North Kingdom
Skellefteå, Sweden

March 2009 – June 2009

CG Bachelor’s Thesis; The client’s impact on the workflow in postproduction.

Worked with VFX, lighting, rendering and post production for a trailer to the online game The Great Piggy Bank Adventure, developed by North Kingdom for Walt Disney Parks & Resorts Online.

EDUCATION


Luleå University of Technology
Skellefteå, Sweden

BSc, Computer Graphics – 3D & Special Effects for movies and games.

2006 – 2010

Primary Software: Autodesk Maya
Secondary Software: Eyeon Fusion, Adobe Premiere
Additional tools: Adobe Photoshop

Activities and Societies:
  • Student Ambassador – 2006-2010
  • Student welcoming committee (Phöseriet)
  • Purchasing executive for the Student pub Traversen – 2008
  • PR and information manager for the student pub Traversen – 2007-2008

Luleå University of Technology
Skellefteå, Sweden

Artistic Anatomy & Sculpting Écorché

Summer course 2008

Écorché – the art of depicting the human body.
This course is based on a course offered at the Florence Academy of Art and is only one of two Écorché courses in Europe. Écorché is a French word and means ‘without skin.’ During the 1800’s French academics studied Écorché in order to learn about the body’s movement, function, and form.

The course is divided into two parts. The first part is Écorché or the study of human anatomy. The second part is free sculpture where the students work with their own artistic ideas.